Connect with us

Hi, what are you looking for?

Digital Age

Tracking Audience Feedback In The Digital Age

450311623 e1500999513200
450311623 e1500999513200

Media companies are using artificial intelligence to study audience reactions closely, allowing producers to tailor their content faster and more meticulously than ever.

Disney

Disney is one of the most prominent companies that’s using big data to perfect their content.

The Disney Research team is now studying audience reactions with a system that tracks facial landmarks, such as smiling and laughter. The system independently organizes millions of points of data, helping Disney determine whether a moment — or a movie — is getting the right reactions.

Studios have used audience reaction as a gauge for decades, but Disney’s new system is allowing them to collect and analyze more points of data than ever before. From 150 movie screenings, Disney collected 16 million points of data from 3,179 people, analyzing more data than a human would manually be able to go through.

This capability allows Disney, and potentially other studios, to alter its content based on audience reaction and keep viewers interested.

Snap

Artificial intelligence is clearly changing how media companies create content, and Snap, parent company of Snapchat, is capitalizing on this.

Technology now allows companies to track your reactions and react to them in real-time, and Snapchat has been measuring how long viewers stick with videos and channels.

Snapchat uses a tap interface that allows researchers to see the exact moment when users tap out of a video or swipe out of a channel. This gives Snapchat the ability to analyze its content and study what’s working — or what’s not working — in depth. If five seconds of a certain video are consistently being skipped, Snapchat can cut them out, making the viewer’s experience more seamless.

Tracking vs. surveying

Companies are moving toward tracking reactions, rather than asking for feedback, because reactions provide them with more data than ever before. The audience isn’t disrupted as software tracks their reactions, and none of the viewers have to agree to take a survey, making data collection simple and painless.

Reactions can also be more authentic, since viewers aren’t thinking about how their feedback will be received. Laughs and smiles in a dark theater aren’t performative, they just happen, and when Disney Research tracks them, it allows Disney to pinpoint the moments that naturally work. Surveys can be skewed, and their results can be unreliable, but collecting data through reactions could make the results more consistent and objective.

Takeaway

As technology progresses, new methods of data collection will alter how media companies interact with their viewers.

Conventional media has already been turned on its head by the digital age, with people jumping from radio to TV to the internet, and researchers are just trying to keep up. It’s interesting to see how companies approach and embrace new technologies, and tracking reactions is an intriguing way to target new audiences.

Have something to add to this story? Comment below or join the discussion on Facebook.

Header image: Getty Images

Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

You May Also Like

economy

In the early 2000s, I remember watching a game show, and the grand prize was a million dollars. I thought to myself, “Wow, that’s...

economy

When starting college and choosing a major, it’s important to know which college degrees will make you the most money. Since last year’s quarantine,...

2016 president election

In a political climate dominated by a two-party system, Libertarians are constantly confused as off-brand Republicans. Although the two groups sometimes align on issues,...

Business

What is the gap between culture and technology? According to Damas, entertainers have passions that brands and companies may not be aware of, and...

Copyright © 2020-2021 GenBiz. GenBiz is owned and operated by owned by the Foundation for American Content and Entertainment, a 501(c)(3) non-profit organization.